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Apex Legends

Concept & Direction

The main goal was to explore how light and materials affect the perception of volume and atmosphere in a 3D scene, applying a sci-fi and cyberpunk style inspired by video games like Apex Legends.

This project started as an exercise to practice cinematic lighting and environment modeling in Blender.
To achieve this, I designed and modeled environments from scratch, ensuring that every surface, reflection, and light composition created a strong visual impact. Although the characters were not modeled by me, the challenge was to **integrate them naturally into the scene

Work & Implementation

One of the biggest challenges was ensuring that materials reacted correctly to light, especially on metallic surfaces, fabrics, and glass, to accurately reflect the interaction between the characters and their environment.

To achieve convincing cinematic lighting, I worked with a combination of HDRI lights and physical light sources (sun, point, area) in Cycles, adjusting shading parameters to achieve a realistic aesthetic with an artistic touch.
  • Use of HDRI combined with manual lighting to create an immersive atmosphere.
  • Testing with different materials and advanced shadersadjusting roughness, reflections, and transparencies.
  • Importing and rigging characters from other softwareoptimizing their integration in Blender.
  • Optimized Rendering in Cyclesadjusting samples and denoising to maintain quality without excessive render times.

The Result

This project was a deep dive into 3D lighting and rendering optimization in Blender.

It not only served as practice but also as a starting point for more ambitious future renders, where lighting and modeling remain the focus of the scene.
Mastery of HDRI lighting and shading nodes to improve render quality.
Integration of models with custom environments, adjusting every detail for visual coherence.
Increased rendering efficiency in Cycles, achieving shorter times without compromising quality.
Strengthened composition and visual storytelling, applying cinematic techniques in 3D.

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